Software Engineer

Musical Slimes


Watch with headphones!

Roles: Designer, Programmer, Animator

This prototype uses a combination of AI, procedural animation, and rhythm-game style code to make the enemies spawn, scoot, and attack to the rhythm of the music. I also programmed the slimes to shrink and divide when they are hit. This prototype was originally developed as a single player “challenge mode” for the game 360 No Scope Arena.